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Finishing Projects

Finishing Projects and Share

Developed by Roblox
Take time to catch up on previous lessons and prepare the game for others to play.
10 and up Game Design Digital Citizenship
English 1 hour
ISTE Standards: N/A

Learning Objectives:

  • Reflect on how being able to give and receive feedback can make them better digital citizens.
  • Test, evaluate, and redesign their game until it meets specific goals.

Skills and Concepts:

  • Challenging, But Fair - Game design concept. Players should be challenged, but not frustrated or punished during a game.

Getting Ready

Preparation:

  • Identify a way in which you’d like to showcase student projects at the end of the session. See Wrapup for ideas.

Materials:

N/A

Lesson Overview

5 min

Introduction

Introduce the project and lesson structure.

45 min

Guided Tutorial
Wrapping up the Game

Make final changes to their game.

10 min

Wrap Up

Recap the week and showcase student projects.


Lesson Plan

Introduction
5 min
  1. Explain that today is an opportunity to catch up or further develop their game.
  2. Regardless of what students work, will want to evaluate and redesign their game to meet specific goals:
    1. Fun - players enjoy playing, want to keep playing.
    2. Challenging - players are challenge but not punished or overly frustrated.
    3. Error free - no script errors, unusual looking parts/visuals, etc.
Guided Tutorial - Wrapping up the Game
45 min
  1. Explain that students have this time to make improvements before getting feedback.
    1. Emphasize that improvements should be small (e.g. tweaking a current part of the obstacle course rather than adding new parts).
    2. If unclear what to work on, ask students to self-evaluate against the three goals (fun, challenging, errors) and look for something to improve.
  2. Connect giving and recieving feedback to digital citizenship.
    1. "Digital citizens are always learning. Sometimes someone may give you feedback on what you've done in game, or when chatting with friends. It helps to be understanding about feedback and proactive on what you can do better.
    2. Ask students if they've ever gotten feedback on something digitally (such as their performance/actions in a game). Discuss what they did with that feedback and how they can approach future feedback.
Wrap Up
10 min
  1. Wrap up by leading a class discussion. Ask one of more of the below prompts.
    1. One thing that was challenging but how they overcame it.
    2. Something they're proud of in their game and why.
    3. An example of how another student helped them improve their game. 
  2. Recap learning about digital citizenship and civility this week. 
    1. Ask a few ways students can practice being a digital citizen or stay safe. Some ideas: standing up if someone is being bullied, helping others, spotting unreliable information. 
  3. Options for showcasing work:
    1. Students can make games public and then share links to peers to try out. 
    2. Select 2-3 student games and play them as a class. Either have one student show their game or you get a link to their game to play at your computer.

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