Building a Historic Landmark
Building a Historic Landmark
Explore history by researching a historical site and use facts to construct it in Roblox Studio. Designed for students new to Roblox Studio, this lesson plan includes tutorials on how to build structures, sculpt natural landscapes, and make props. Students have the opportunity of investigating a part of history they’re interested in and will create a 3D world to explore by the end of this course.
ISTE Standards for Students »
Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.
- 4a Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
- 4c Students develop, test and refine prototypes as part of a cyclical design process.
Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.
- 6b - Students create original works or responsibly repurpose or remix digital resources into new creations.
- 6c - Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
|Target Age Group||8-12|
|Estimated Running time||2-4 hours|
|Notes||Recommend that students set up their accounts before attending the workshop for time sake. Students should also be equipped with a 3 button mouse.|
|Sample Workshop Description||
With over 60 millions players a month, Roblox is the world's largest social technology platform. But did you know you can recreate history using the same tools that build Roblox games? Research a historical landmark, like the Greek Parthenon or Great Wall of China and use your knowledge to create a world you can explore in Roblox Studio.
Installing Roblox Studio
Objectives and Outcomes
- Research a historical landmark online and gather specific details that will help them construct a 3D environment.
- Apply their research to create a pre-production drawing that includes major features of a landmark.
- Construct 3D models and landscapes that apply collected research.
- Evaluate the scale of their work and use those observations to ensure the landmark is realistic in proportion to a player.
Professional Behaviors and Skills Practiced
- Working in a 3D space.
- Designing with basic shapes.
- Evaluating a design to scale.
- Researching and gathering information online.
- Planning a project with drawings.
Presenting the Material
- This lesson plan allows students to choose a landmark, allowing for a wide range of possible final projects. Decide whether you want to present all three building tutorials to students as a class, or if you’d prefer students to pick and choose which tutorials are more relevant to their project.
Customizing the Material
- While this lesson plan allows students to find any landmark in the world, it can easily be customized to a specific unit you’re already teaching, such as exploring Asian History or World Wonders.
- Depending on what you want to teach, you can omit or highlight certain tutorials. For example, students can just build a structure and not explore terrain or props.
Students will have a wide range in their comfort levels when it comes to using computers. Be patient in explaining basic computer concepts such as right-click or double-click. Students who become more confident using a mouse and working in 3D space can transfer those skills to a wide variety of STEM applications and are better prepared for the workforce.
Overall, be flexible. Don’t get too caught up in having to cover a certain amount of material. Celebrate your students accomplishments and remember that everything they achieve is a win.
Additional Teaching Tips:
- If student finish early or “feel done”, encourage them to push themselves to add more details to their work. Help them brainstorm ideas for props to build that would be historically accurate in their project.