Session Lesson Plan
3 - Adventure Game Pt. 1
After learning the basics of using Roblox Studio and scripting, students take their skills further by starting a more complex project, the adventure game. They'll plan out elements of their game, create a virtual world, and setup basic gameplay components like keeping track of player items.
10 and up
Computer Science
Game Design
English
1 hour
ISTE Standards: N/A
Learning Objectives:
- Practice pre-production by planning out elements of a game and creating them in Roblox Studio.
- Demonstrate knowledge of variables and functions by creating a script to keep track of player information.
Skills and Concepts:
- Game Mechanic - An action players do in a game, like run or collect. Games are made of multiple game mechanics.
- Pre-production - Planning out projects, such as by drawing sketches, before creating in a software like Roblox Studio.
Getting Ready
Preparation:
- Print out handouts
Materials:
Lesson Overview
5 min |
Introduction
|
Introduce the project |
10 min |
Guided Work
Planning a Game
|
Create a vision document to plan out elements of the project. |
10 |
Guided Work
Creating the World
|
Design an environment using terrain tools based off the previous vision document. |
30 min |
Guided Tutorial
Setting up Gameplay
|
Code scripts to keep track of player items and build the first item players will collect. |
5 min |
Wrap Up
|
Recap the lesson and concepts learned. |
Lesson Plan
Introduction
5 min
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Guided Work - Planning a Game
10 min
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Guided Work - Creating the World
10
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Guided Tutorial - Setting up Gameplay
30 min
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Wrap Up
5 min
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Previous Traps with if/then Statements Next Intro and Setup