Session Lesson Plan
4 - Adventure Game Pt. 2
Students continue developing the adventure game. They'll create scripts for using tools, selling items, and upgrading their spaces.
10 and up
Computer Science
Game Design
English
1 hour
ISTE Standards: N/A
Learning Objectives:
- Apply knowledge of if/then statements to create collectible items.
- Demonstrate knowledge of functions to create functions that allow players to sell items and upgrade their spaces variable.
Skills and Concepts:
N/A
Getting Ready
Preparation:
- Print out handouts
- Download the starter tool and load it on every student’s desktop.
Lesson Overview
5 min |
Introduction
|
Introduce the project and lesson structure. |
50 min |
Guided Tutorial
Scripting Game Mechanics
|
Have students create scripts for tools, selling items, and upgrading spaces. |
5 min |
Wrap Up
|
Recap the lesson and concepts learned. |
Lesson Plan
Introduction
5 min
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Guided Tutorial - Scripting Game Mechanics
50 min
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Wrap Up
5 min
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Previous Harvestable Items Next Creating Tools